﻿using KamRemakeRemake.GameObjects.MapObjects;
using KamRemakeRemake.GameObjects.UnitObjects.Units;
using Microsoft.Xna.Framework;

namespace KamRemakeRemake.GameObjects.UnitObjects.ActionObjects.Actions {
    public class Charge : Walk {
        public Charge(Unit unit, Tile targetPosition)
            : base(unit, targetPosition, ActionType.Charge) {
            Speed = Unit.UnitSpeed * 1.5;
        }

        public override void Execute() {
            

            base.Execute();
        }
    }
}
